Cool game! Really liked the visual effect around the edge of the visible area and changing the colour depending on your heart rate. Replacing the traditional "food clock" with heart rate management led to some interesting decisions during gameplay. The whole thing felt very pulpy. I should rewatch Crank.
Very nice roguelike, extremely polished considered it was done in two days. The two mechanics complement each other in interesting ways and graphics add to the usual nondescript ascii drab, well done!
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Neat fun game, liked the visual effects. Felt like ranged wasn't worth it but I suppose that's on brand.
Happy to see a more 'modern aesthetic' style of roguelike this year.
Cool game! Really liked the visual effect around the edge of the visible area and changing the colour depending on your heart rate. Replacing the traditional "food clock" with heart rate management led to some interesting decisions during gameplay. The whole thing felt very pulpy. I should rewatch Crank.
Very nice roguelike, extremely polished considered it was done in two days. The two mechanics complement each other in interesting ways and graphics add to the usual nondescript ascii drab, well done!